ℐ⁺nvariance

Welcome to Invariance, a blog dedicated to gamedev tutorials and progress updates on Pure Gauge, a small Scrolls-like 3D action RPG made in Godot!

My game, Pure Gauge, where an open developer console is shown. Two lines have already been entered: "spawn skeleton 5" and "additem epic_sword". Two skeletons can be seen standing behind the player character, one of them is being hovered over by the mouse cursor, is highlighted in a bright yellow color, and has an "epic sword" equipped.

Godot's import process and you - Part 1: Peeking behind the scenes

Ever wondered what's up with all these .import files? Answers to questions you didn't know you had.

My game, Pure Gauge, where an open developer console is shown. Two lines have already been entered: "spawn skeleton 5" and "additem epic_sword". Two skeletons can be seen standing behind the player character, one of them is being hovered over by the mouse cursor, is highlighted in a bright yellow color, and has an "epic sword" equipped.

Script templates and abstract classes in GDScript

Showcasing a relatively unknown Godot feature and how I utilize it in Pure Gauge.

Screenshot of a 3D game in which a female character with red hair stands in front of a pond, looking to the side.

Pure Gauge

Introducing my dream project: A Scrolls-like RPG!